(align:"=><=")+(box:"X")[<img src=https://media.bizj.us/view/img/12895797/universal-dec-update-water-ride*900xx2101-1182-58-0.png> ] You arrive outside of the construction grounds of the future resort, and see the entire area surrounded by a large metal construction fence. It’s obvious there’s constant activity on the site, with crews and vehicles cycling in and out. You need more information before making a hard move. (text-style:"underline")[''What do you do next? ''] You could jump the fence! It's broad daylight so there's some risk, but if nobody is on the other side, it's smooth sailing and an easy entrance to the area. [[Jump! ->Jump Fence]] Next door is a pub full of locals who seem like they’re here most nights. You could ask aroundif they've seen anything, and someone may have noticed unusual deliveries or new structures. There’s a chance they probe you with questions, or even call the police, but the intel could be invaluable. [[Ask! ->Ask Locals]] Across the street, a building has a rooftop patio and event space. You could slip up there to scout the site from above without committing to an entry. You might get challenged for trespassing, but the vantage point could reveal patrols and blind spots. [[Scout! ->Rooftop Scout]] (set: $FaceKnown to false) (set: $Rooftop to false) (set: $GroundFloor to false)(align:"=><=")+(box:"X")[<img src=https://media.istockphoto.com/id/2149627562/photo/silhouette-of-man-jumping-a-fence.jpg?s=612x612&w=0&k=20&c=tGmB9B7u0G8MPjUS9MxZKDTpUis5VK3Np331w0TMqe0=>] You take two running steps and vault the fence, landing in a small patch of mud behind a stack of plywood. A guard patrolling the yard potentially hears and sees you for a heartbeat before moving on. However, you don't risk it, and jump back over the fence before any guards have a chance to come over. You’re not caught, but your face may be remembered, making any obvious entry a bigger gamble. You now need to find a way to enter the construction site, without being noticed. (set: $FaceKnown to true) [[Find a way to enter ->Construction Entry]] (align:"=><=")+(box:"X")[<img src=https://www.shutterstock.com/image-photo/young-man-binoculars-watching-roof-260nw-670039153.jpg>] You easily slip up to the event terrace and scope out the site. Luckily, it seems that there's no events today, so it's easy to be up here with no worries of being caught, for now. On site, guards move in a two-person loop with a four-minute blind spot behind the admin portables; a drone passes every twelve minutes along the west edge. You now know when to move and where not to linger. (set: $Rooftop to true) [[Find a way to enter ->Construction Entry]] (align:"=><=")+(box:"X")[<img src=https://whatpub-new.s3.eu-west-1.amazonaws.com/images/pubs/800x600%402x/BEN-31-56652-barley-mow-bedford.jpg>] You slide into a booth at the pub and buy a round for a couple of regulars who happen to work on the construction site. After a beat, one mentions a new ground-floor admin block that “wasn’t on last month’s plan,” fitted with extra locks and night deliveries. The clue is specific, but who knows if it'll help. It also doesn't give any insight on how to enter the site. Better move on before the locals ask //you// any questions. (set: $GroundFloor to true) [[Find a way to enter ->Construction Entry]] (align:"=><=")+(box:"X")[<img src=https://media.istockphoto.com/id/1151794658/photo/construction-building-site-entrance-gate-fence-and-health-and-safety-signs.jpg?s=612x612&w=0&k=20&c=ioUVHIULRRjtzs2a2GZrs4ZbljX9hKWZGG3O2NgSvnM=>] You’ve got enough intel to commit. Trucks grind through the main gate, a drone hums over the west edge, and a pair of guards loop the admin block in a slow figure-eight. The clock is not your friend; minutes matter. (text-style:"underline")[''How do you plan to enter? ''] (if:$FaceKnown is true)[ The front gate was left open, but because your face was potentially seen, you can't risk it. Luckily you have a few other options.] (else:)[You could use the construction gate. It’s direct and fast if you blend with contractors, but be careful, scanners will flag anything suspicious and there's no hiding then. [[Enter Through The Front Fence ->Front Fence]]] You could target the service tunnel. It’s discreet and avoids most foot traffic, but you’ll contend with stubborn locks and tight spaces if anything goes loud. [[Enter Through The Sevice Tunnel ->Service Tunnel]] You could slip into the generator yard. It’s off the main traffic pattern and feeds directly into utilities corridors. Not much is known about this area, but it can be loud (to mask other noise). [[Enter Through The Generator Yard ->Generator]] (if:$Rooftop is true)[Because you scouted from the rooftop, you notice an easy way to enter the construction site safely from this roof. You will be undetected due to knowing the guards route, and unseen from the steet. [[Enter From The Roof ->Roof Entry]] ] (align:"=><=")+(box:"X")[<img src=https://thumbs.dreamstime.com/b/underground-concrete-utility-tunnel-pipes-wires-light-end-213521748.jpg>] You hug the fence line until a metal grate and old maintenance door present themselves. The benefit here is minimal foot traffic; the cost is lockwork and cramped spaces that can trap you if things go loud. (text-style:"underline")[''How do you plan on getting through the tunnel?''] You come to the large grate to see a keypad on it. Based on the maps, it looks like the door should take you straight into the office. Of course, there's always a risk of tampering with the keypad and setting off a silent alarm. [[Hack the keypad ->Tunnel Search]] Alongside this tunnel is air vents that are believed to take you through to the office. How long have these vents been here, and are they still in use, are two unkown questions, but you don't have time to find out. [[Crawl through the vents ->Tunnel Entry]] (align:"=><=")+(box:"X")[<img src=https://media.istockphoto.com/id/1151794658/photo/construction-building-site-entrance-gate-fence-and-health-and-safety-signs.jpg?s=612x612&w=0&k=20&c=ioUVHIULRRjtzs2a2GZrs4ZbljX9hKWZGG3O2NgSvnM=>] The main barrier is busy but predictable, full of scanners, clipboards, and a rotating crew. The upside is speed: you’re inside quickly if it works. The downside is visibility: if anyone recognizes you or the tech pings red, you have no where to hide. (text-style:"underline")[''How do you plan on getting through the gate?''] You see an unattendand delivery truck, and wonder if you can pretend to be dropping off a package. It's the oldest trick in the book, but maybe it works? [[Create a delivery distraction ->Fence Search]] You throw on a high-vis vest and try to clear the ID scanner like a contractor. It’s bold and fast, but one bad beep is enough to wake Security. [[Try a worker disguise -> Fence Entry]] (align:"=><=")+(box:"X")[<img src=https://i.pinimg.com/736x/a0/a4/43/a0a4434ae6cbc5292a6bdd128e66432a.jpg>] You find a suitable anchor and plan the jump. The roof drops you near admin offices with fewer cameras and fewer people, but exposure is high if you mistime it or land wrong. [[Jump during shift change ->Jump Search]] (align:"=><=")+(box:"X")[<img src=https://atlascea.com.au/wp-content/uploads/2018/05/QAS-500kVa-Stationary-and-Portable-Diesel-Generators.jpeg>] You swing around to the temporary power compound where diesel generators hum in a small fenced off area. It’s off the main traffic pattern, so only a few people linger here, while the constant engine noise covers light movement. The upside is stealth and proximity to utilities corridors. The downside is tight space, fuel smell, and the chance that any disturbance draws a specialist with a clipboard. (text-style:"underline")[''How do you get through the generators?''] Using the lower fence and the hum of the engines, you think you can stay low and quiet enough to stay out of site and earshot, and loop around the fence and into the main building. [[Sneak onto site -> Generator Search]] Each of these generators has an emergency stop on it. Maybe pressing one of them will cause the guards to look at it instead, and you can sneak past undetected. [[Press Emergency Stop -> Generator Entry]] (align:"=><=")+(box:"X")[<img src=https://viscong.com/wp-content/uploads/2022/08/20220525_073018.jpg>] You can't believe it, it worked. You're in. The unfinished interior sprawls in concrete and drywall, with three promising leads. Each option trades certainty against risk and time. (text-style:"underline")[''Where do you search first?''] A blueprint storage room smells like toner and stale coffee. It's low-tech if the file was misfiled. It’s quiet, but safes and labels can be traps. [[Blueprint Storage ->Search: Blueprint Storage]] The operations control hub hums with racks and terminals. It's probably the fastest way to query, but the network may flag you. If the briefing USB works, it’s a golden path. [[Operations Control ->Search: Operations Control]] A soundstage-style warehouse is stacked with crates and props. It's perfect camouflage for decoys or a late-night handoff. It’s either a goldmine or a time sink. [[Soundstage Warehouse ->Search: Soundstage Warehouse]] (align:"=><=")+(box:"X")[<img src=https://media.istockphoto.com/id/1130662719/photo/confused-construction-worker-holding-papers.jpg?s=1024x1024&w=is&k=20&c=2imU15ClUOqFL2wi9_HSVLqFQwxVo109NF3F_RxDYT8=>] The ID scanner scans and comes back red, "Not an active Contractor", the screen reads. You’ve drawn attention to yourself, but this isn't the end of the world. You need a lateral move to get inside without pushing your luck. You play off of the lost and confused contractor routine, then “step away to call the foreman” and peel into a side door. It depends on confidence, not tech. [[Bluff as a contractor ->Inside: Search Hub]] (align:"=><=")+(box:"X")[<img src=https://www.canopyfancleaning.co.uk/wp-content/uploads/2013/05/Colombiana-air-vent.jpg>] As you're crawling through the vents, you hear a large creak. Suddenly, the crossbar gives, metal screams, and dust plumes into lights; you back out before the full vent system collapses. You’ve drawn attention, but the site isn’t fully locked down yet. You need a lateral move to get inside without pushing your luck. You duck into a drainage trench just on the far side of the tunnel, crawl under a chain-link seam, and pop up in a quiet utility corridor. It’s muddy but effective. [[Slip through the trench ->Inside: Search Hub]] (align:"=><=")+(box:"X")[<img src=https://www.shutterstock.com/shutterstock/videos/1015946413/thumb/1.jpg>] You try to create your own cover by slapping an emergency stop on one of the gensets, betting the sudden silence will divert attention. Instead, a stuttering alarm chirps bringing guards right towards you. You’ve drawn attention, but the site isn’t fully locked down yet. You need a lateral move to get inside without pushing your luck. To excape before being caught, you trigger a false alarm outside the perimeter, sending crews to a muster there as well while you ghost in along a service road. It creates noise where you aren’t. [[Create a diversion ->Inside: Search Hub]] (align:"=><=")+(box:"X")[<img src=https://charlestonlandscapesupplies.com/wp-content/uploads/2022/09/Maximum-Capacity.jpg>] You stage a fake delivery with a truck, clipboards, and mild chaos so you can slip past while they argue about routing. You utilize the chaos and keep moving. You park the truck in front of the unfinished main office with no issues. [[Head into the unifished main office ->Inside: Search Hub]](align:"=><=")+(box:"X")[<img src=https://thumbs.dreamstime.com/b/intercom-metall-old-door-keypad-calling-close-up-copy-space-169922862.jpg>] You work the maintenance keypad, betting on outdated firmware and default timing. Luckily, it was. Quick work pops he latch, and the unfinished concrete corridor invites you in. [[Enter the unfinished office ->Inside: Search Hub]](align:"=><=")+(box:"X")[<img src=https://atlascea.com.au/wp-content/uploads/2018/05/QAS-500kVa-Stationary-and-Portable-Diesel-Generators.jpeg>] You time the generator’s rise in RPM, which creates a loud enough sand to land on some gravel witout being heard, and keep low along the fence line. A maintenance door on the plant room pops on a hinge; you slide through and follow conduit into a quiet utility hall. No scanners, no clipboards, just concrete and hum. [[Enter the unfinished office ->Inside: Search Hub]](align:"=><=")+(box:"X")[<img src=https://www.southwestsolutions.com/wp-content/uploads/2021/08/large-format-blueprint-paper-storage.jpg>] Steel shelves form a maze of binders and rolled plans. Through the shelves, a large steel safe is found in the middle of the room on the floor. The room is quiet enough to hear your own breath, and speaking of quiet, alarms, if any, will be silent. (text-style:"underline")[''What do you do?''] You ignore the safe and sift cabinets and mislabeled folders with a librarian’s patience. If the file was hidden in plain sight, this is where you’ll catch it. [[Search the cabinets quietly ->Blueprint Encounter]] You go straight for the safe and work the dial. If it opens, you win fast, but a miss may trip a silent alarm you can’t hear coming. [[Crack the safe ->Blueprint Mission]] (align:"=><=")+(box:"X")[<img src=https://img.securityinfowatch.com/files/base/cygnus/siw/image/2024/10/67181d3f7f763752d13da586-gettyimages1480633240.png?auto=format,compress&fit=fill&fill=blur&q=45&w=640&width=640>] Terminals glow under harsh work lights. The risk here is digital: access logs, credential checks, and automated alerts. (text-style:"underline")[''What do you do?''] You insert the USB from the briefing and navigate to hidden directories. If your intel is good, it will unlock the path to the plans without broadcasting your presence. [[Use the briefing USB ->Operations Encounter]] You try to bluff your way in with fake credentials. It’s quick if it lands, but a flagged domain will escalate instantly. [[Use fake credentials ->Operations Mission]] (align:"=><=")+(box:"X")[<img src=https://cdn.propcart.com/U8xH2gHWmY45v21LHP0U/pages/home/home_1704460577281.jpg>] Crates, scaffold, and blackout curtains swallow sound. This is where you’d stash a potential decoy or stage a handoff. (text-style:"underline")[''What do you do?''] You stay in the shadows and listen. Rival operatives whisper about a floor hatch under a mobile desk in the admin block. You don’t touch a thing; you just take the route. [[Eavesdrop and move ->Soundstage Encounter]] (set: $GroundFloor to true) You pry open prop crates hunting for a briefcase. It’s tactile and fast, but the racket invites patrols, and props rarely hold real files. [[Rifle the crates ->Soundstage Mission]] (align:"=><=")+(box:"X")[<img src=https://www.southwestsolutions.com/wp-content/uploads/2021/08/large-format-blueprint-paper-storage.jpg>] While the blueprints didn't reveal anything themselves, it lead you through a new hallway where you can hear what sounds like a deal being made between two people. You approach slowly, and stealthly. [[The Encounter]](align:"=><=")+(box:"X")[<img src=https://img.freepik.com/premium-photo/police-crime-team-city-protection-justice-law-enforcement-mission-serious-collaboration-young-woman-man-security-officers-working-with-guns-together-urban-town_590464-216535.jpg?semt=ais_hybrid&w=740&q=80>] You couldn't crack the safe in time. A silent alarm is triggered and your position is surrounded. The mission is compromised. Mission Debrief: “The plans are lost. Rivals will announce first. WDWMagic will disavow any knowledge of your actions.” [[Start over ->Mission Report]] (align:"=><=")+(box:"X")[<img src=https://img.freepik.com/premium-photo/police-crime-team-city-protection-justice-law-enforcement-mission-serious-collaboration-young-woman-man-security-officers-working-with-guns-together-urban-town_590464-216535.jpg?semt=ais_hybrid&w=740&q=80>] The fake credentials you used triggered a security system. A silent alarm is triggered and your position is surrounded. The mission is compromised. Mission Debrief: “The plans are lost. Rivals will announce first. WDWMagic will disavow any knowledge of your actions.” [[Start over ->Mission Report]] (align:"=><=")+(box:"X")[<img src=https://img.securityinfowatch.com/files/base/cygnus/siw/image/2024/10/67181d3f7f763752d13da586-gettyimages1480633240.png?auto=format,compress&fit=fill&fill=blur&q=45&w=640&width=640>] The USB worked! It's laid out the direct path to where in the new plaza you can find the plans. You exit the Operations Control, and head towards this plaza when you hear talking voices. You approach slowly, and stealthly. [[The Encounter]](align:"=><=")+(box:"X")[<img src=https://cdn.propcart.com/U8xH2gHWmY45v21LHP0U/pages/home/home_1704460577281.jpg>] You've gained new intel and stayed out of sight. You now know you need to head to the new plaza being built. Along the way, you can hear what sounds like a deal being made between two people. You approach slowly, and stealthly. [[The Encounter]](align:"=><=")+(box:"X")[<img src=https://img.freepik.com/premium-photo/police-crime-team-city-protection-justice-law-enforcement-mission-serious-collaboration-young-woman-man-security-officers-working-with-guns-together-urban-town_590464-216535.jpg?semt=ais_hybrid&w=740&q=80>] All the prop crate openings alerted a guard. An alarm in the soundstage is triggered and your position is surrounded. The mission is compromised. Mission Debrief: “The plans are lost. Rivals will announce first. WDWMagic will disavow any knowledge of your actions.” [[Start over ->Mission Report]] (align:"=><=")+(box:"X")[<img src=https://png.pngtree.com/png-clipart/20231119/original/pngtree-better-luck-next-time-setback-fail-photo-png-image_13643992.png>] While the mission failed, there are so many possible ways to complete this mission, maybe try a new way now that you have learned some things! [[Head back to the beginning ->The Intro]] (align:"=><=")+(box:"X")[<img src=https://static.tvtropes.org/pmwiki/pub/images/tcs2e01_briefcase.jpg>] You reach a half-built plaza and a corridor leading to the admin block. Two rival operatives move with purpose, one carrying a hard case. Your next move determines how the finale will feel. (text-style:"underline")[''How do you proceed?''] You can hit them hard and fast, breaking the pair and clearing the path, but you’ll be moving bruised and winded when it counts. [[Engage and fight ->Final Retrieval: After Fight]] You melt into cover and tail them, letting them unlock doors and lead you straight to the room. It costs time but preserves your advantage. [[Shadow them silently ->Final Retrieval: After Stealth]] You walk in like you belong, claiming a last-minute change to the handoff. One buys it; the other watches you like a hawk. If the act holds, you’ll be inside the room with them. [[Bluff your way in ->Final Retrieval: After Deception]] (align:"=><=")+(box:"X")[<img src=https://c8.alamy.com/comp/2R4RH95/empty-building-site-construction-work-progress-stop-aerial-photo-from-the-drone-2R4RH95.jpg>] You may have won the fight but now you're tired and on limited time. (text-style:"underline")[''What’s your play?''] You plug in and hack the cabinet lock with the briefing USB, working against the clock and your shaking hands. If the route is right, the latch will pop before anyone stacks on the door. [[Hack the digital lock ->Guards Mission]] (if:$GroundFloor is true)[You remember gaining previous intel about the ground floor. Maybe this is what they mean!] You skip the terminal and search for a floor hatch under a mobile desk. It’s slower but avoids network alarms if you’ve got the location pinned. [[Lift the floor hatch ->The Mission]] You grab the rivals’ briefcase and bolt. It’s decisive but reckless; decoys are designed to punish exactly this move. [[Snatch the briefcase and run ->Briefcase Mission]] (align:"=><=")+(box:"X")[<img src=https://c8.alamy.com/comp/2R4RH95/empty-building-site-construction-work-progress-stop-aerial-photo-from-the-drone-2R4RH95.jpg>] You slip into the admin room undetected. Time is on your side, and the only sound is the hum of the air handler. (text-style:"underline")[''What’s your play?''] You use the briefing USB on the cabinet and open the hidden directory without pressure. It’s the cleanest way to extract the file with minimal footprint. [[Hack the digital lock ->The Mission]] (if:$GroundFloor is true)[You remember gaining previous intel about the ground floor. Maybe this is what they mean!] You check beneath the mobile desk for a disguised hatch and work it open. It trades speed for certainty without touching the network. [[Lift the floor hatch ->The Mission]] You eye the rivals’ briefcase near the door. You could take it for insurance, or fall for a built-in dye pack and tracker. [[Snatch the briefcase and run ->Briefcase Mission]] (align:"=><=")+(box:"X")[<img src=https://c8.alamy.com/comp/2R4RH95/empty-building-site-construction-work-progress-stop-aerial-photo-from-the-drone-2R4RH95.jpg>] You’re in the room on a borrowed identity. One rival believes you; the other is waiting for your first wrong word. (text-style:"underline")[''What’s your play?''] You keep the patter going while you use the briefing USB to unlock the cabinet. If you look like you know exactly what you’re doing, they may hesitate long enough for you to pull the file. [[Hack the digital lock ->Guards Mission]] (if:$GroundFloor is true)[You remember gaining previous intel about the ground floor. Maybe this is what they mean!] You pivot from the computers and go straight to the mobile desk, prying up the hatch like it’s routine. If it fits your story, you’ll be out before they align on a challenge. [[Lift the floor hatch ->The Mission]] You reach for their briefcase to flip the script and force the handoff. It’s bold theater, but if it’s a rigged decoy, the scene ends in alarms and dye. [[Snatch the briefcase and run ->Briefcase Mission]] (text-style:"bold","italic")[You've done it! ] You secured the file, validate the checksum, and ghost your way off the grid. The reveal remains ours. (align:"=><=")+(box:"X")[<img src=https://t3.ftcdn.net/jpg/05/72/35/02/360_F_572350226_jbu5LSXr8d6ujSVeKz3RrOyra2D1ff9I.jpg>] “Congratulations, Imagineers. The Universal UK’s first land remains ours to reveal. As a reward, feel free to get an exclusive first look at the land.” <a href=https://docs.google.com/document/d/1JybFwdMYZYyDoGgBluHcba9ngXzbFnTihVJT0S73jZU/edit?usp=sharing> //Read the file here!// </a> [[Head back to the beginning ->The Intro]] (align:"=><=")+(box:"X")[<img src=https://img.freepik.com/premium-photo/police-crime-team-city-protection-justice-law-enforcement-mission-serious-collaboration-young-woman-man-security-officers-working-with-guns-together-urban-town_590464-216535.jpg?semt=ais_hybrid&w=740&q=80>] You got caught stealing the briefcase. No matter how hard you try, you've been fully exposed with snatched briefcase in hand. The mission is compromised. Mission Debrief: “The plans are lost. Rivals will announce first. WDWMagic will disavow any knowledge of your actions.” [[Start over ->Mission Report]] (align:"=><=")+(box:"X")[<img src=https://i.ytimg.com/vi/GdYQqtMB3Lw/maxresdefault.jpg>] You launch during the shift change and play off the lull, tucking into an unlit office on landing. It’s athletic, quiet, and clean when timed right. [[Enter the unfinished office ->Inside: Search Hub]](align:"=><=")+(box:"X")[<img src=https://img.freepik.com/premium-photo/police-crime-team-city-protection-justice-law-enforcement-mission-serious-collaboration-young-woman-man-security-officers-working-with-guns-together-urban-town_590464-216535.jpg?semt=ais_hybrid&w=740&q=80>] Unfortunately you are not able to get in in time before guards come in and catch you. The mission is compromised. Mission Debrief: “The plans are lost. Rivals will announce first. WDWMagic will disavow any knowledge of your actions.” [[Start over ->Mission Report]]